Free apps — Places
Every place a post about one of the apps gets seen — the real groups, channels, servers, subreddits, portals and directories, each with its size, the one rule that gets a post removed, and how long to wait before the same app goes back. A job runs every day and brings new ones here; keep the ones worth joining. Nothing posts by itself.
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Add the app as an alternative to a well-known one (Otter, Google Recorder, iLovePDF…); honest description, no superlatives.
Search your package name first — they often list Play apps on their own; otherwise use the developer upload at the page foot.
Search the package name — Play apps are listed on their own; sign in as a developer to claim it.
Free listing takes weeks; paid is optional — do not pay.
Submit once; pick the right alternatives.
Add the app as an option under an existing 'What are the best…' question.
Free submission queue; skip the paid fast-track.
Aggregator; submit the Play link once.
The showcase channel only; one message with a gif and the link; stay to answer.
One thread per release with a gif and the itch page; the game must be on itch.io.
An article about the build, with the app linked at the end; not a product page.
Browser games only; include a playable link and a screenshot.
One thread per game; keep updating the same thread rather than opening another.
Post in the apps-and-games section with the version, what it does and the Play link.
One launch per product; launch at 00:01 Pacific; have screenshots, a tagline and someone to answer comments all day.
Title starts 'Show HN:'; the thing must be tryable without sign-up; be ready for blunt feedback.
Add the product, then post the story of it; revenue talk is welcome.
Clip first, link in bio; TikTok does not allow links in captions.
A vertical clip under 60 s; the Play link in the description and pinned comment.
Post with the link; share into the groups you joined from the page.
Reel plus a link in bio; hashtags in the first comment.
A tall image per app with the link; pins keep bringing clicks for months.
The maker's story, not an advert; link in the first comment.
One post per release.
Short post with a clip; links are allowed.
Clip or screenshot, link in the first reply.
Basic Launch first: upload, two-week test with a small audience; the SDK is only needed if they invite you to Full Launch.
Selective, and may ask for web exclusivity — read the terms before submitting elsewhere.
A network of sites, not one site: integrate their SDK and they place the game across portals; paid monthly past €50.
Upload the web build as a zip with index.html; set it to play in the browser; no approval needed.
HTML5 upload; the community judges it in the first day, so upload when you can answer comments.
Browser build or Android link; add a trailer and screenshots.
HTML5 games distributed to their partner sites; SDK required.
Submit the HTML5 link; they host and share ad revenue.
A game page with screenshots and the links; post news to it when something changes.
Answer the question fully; the app is one of the options you name, with a plain link.
List several games honestly and include yours.
Same: answer first, link second.
Answer first, link second.
Put the words people search for in the title and short description; add a second language; run a store listing experiment on the icon.
Use the DEV flair; describe what it does; no re-posting the same app within a month.
Tag the post [DEV]; say it is your game; one post per game.
Websites only, never apps; one submission per site ever; it must do something new.
Show the game (video or gif); say you made it; no bare links.
Flair the post, and play and comment on two other games before posting your own.
Tell the story of building it and ask for feedback; a bare advert is removed.
Link straight to a game that plays in the browser; no store-only links.
Free games only; link to the Play page; say if it has ads.
Share progress or the release with a visual; talk as the maker.
Promotion flair; a clip or screenshot, not a store link alone.
Developer posts allowed if marked as such; no repeat posts.
Developers may post their own puzzle game once; say so.
Saturdays only, with the Showoff Saturday flair.
Project posts allowed on the project flair; explain what it shows about AI, not just the link.
Say it is made in Pakistan; keep it to one post per game.
Small community; answer questions with the tool rather than posting it cold.
Self-promotion is removed unless a thread asks for tools; answer such a thread, do not open one.
No self-promotion posts; comments where a tool is asked for are fine.
Reply where someone asks for this kind of tool; do not post the app on its own.
Say it is yours and that it runs on the device; expect questions about accuracy.
Anything goes as long as it is yours.
Post the closed-testing link and the Google Group; test two other posters' apps first and say which in your post.
Test other developers' apps to earn testers for your own; keep the app installed the full 14 days.
Say what to test and for how long; offer to test theirs back. One post per app.
Play link in the first reply, not the post, so it is not buried.
Say what was built this week and what it does; makers follow makers.
A clip with the two hashtags from the company account; reply to others using the tags the same day.
Saturdays only; one screenshot or gif per game.